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Showing posts with label private. Show all posts
Showing posts with label private. Show all posts

Retadin: Owning faces as a Retribution Paladin.

>> Monday, November 5, 2012



What Uther did't tell you.
A guide to Paladin PVE/DPS in The Burning Crusade

We as Paladins of the Silver Hand are always lead to believe our only role in a raid is to stand back and heal the other party members, since the dawning of WoW back in 2004 that was always the case. Recently as we all know an expansion called The Burning Crusade changed all of that, Blizzard adopted the extremist way of engineering the Paladin for the game. Now if you are a Holy Paladin if gear/spec the right way you will only be great if not superb at healing, at the same time if you go for the Protection tree you will be awesome for tanking since now we share the same gear as a warrior therefore the stamina/defense issue we had before is gone. I will make a tanking guide in the future, for now we will focus on PVE/DPS as a RET/PVE Paladin.

NOTE: This in no way is intended for PVP, PVP involves many other aspects of the game which we will not cover here.

First off, to understand how a MELEE based class can DPS we must understand the mechanics of this same concept. The melee DPS thrives each time it lands a hit, landing a hit enables for any other ability, proc, etc to kick in, this being said the primary “PIPELINE” of melee dps is +HIT, look at it as a pipe, the thicker the pipe the more flow goes trough.

Now, as we all know there is a cap in hit, its 5% vs mobs of the same level and increases 1% each level, pay attention: players across the forums state that the highest level mobs including raid bosses is 73, if this is true then you only need 8% to hit at most with a 2 hander, therefore you can get it all in gear and not spec 8 points into prot for precision or get 5% and spec 8 points into prot for precision, i have my own conjurings in boss levels so i tend to stack more +hit than necesary, but this is a personal thing… Once you have ur 8% covered you then stack up AP and crit WITHOUT sacrificing the + hit ok?

Understanding this enables us to see how melee dps works, the more hits you land, the more procs/crits/specials you get in, this all applies to the RET/PVE paladin as well as to fury warriors, rogues, melee shammys etc.
I will list out the PRIORITY of stats in wich you need to gear yourself:

1.- +hit (5% is the cap vs a lvl 70 mob, 8% vs a lvl 73 mob)
2.- Attack Power (STR – Each STR = 2 Attack Power)
3.- Critical Strike (AGI – Each AGI at lvl 70 = 0.7 Critical Strike Rating)
4.- +Spell Damage (It is not as important as Attack Power but helps a bit NOTE: Do not sacrifice any of the other stats above this one for more +spell damage)
5.- Mana (INT – Granted the spec I will give you in this guide will help you a lot to conserve mana, it is always good if you can get extra mana WITHOUT sacrificing any of the top stats)
6.- Stamina (STAM – Yeah we wear plate, but having hp in case we pull agro “I almost always do :S” is good)
7.- Mana Regen (SPI/MP5 – Last but not as important is mana regen, again the spec I will give you will enable you to effectively dps with minor mana)


Now that you know what stats too look for in gear comes the spec…
CLICK HERE


What is the best weapon choice?
Obviously the 2 hander is the best choice for a RET/PVE paladin, If you are a Human make sure it’s a Mace or a Sword (The + to weapon skill increases crit rate and no longer is affected by glancing blow as the old formula.)


What to look for in a 2 hander? Simple!:
1.- Top end and Speed – A slower weapon with higher top en has been proven to hit harder on the long run as well as max out the procs in SoC.
2.- STATS – As noted above, look for the stats in order as I presented before.
3.- Equip abilities – These fall under the stat priority as well BUT if a proc is involved procs are always good… They can be activated from your specials and your SoC procs so it will be added DPS

As far as enchant goes for your 2H that’s entirely up to you, if you are lacking in AP go for savagery, of you are lacking in crit go for agility, if you like burst dps go for Crusader (some speculate it waqs fixed to reflect the actuall AP increased since last patch).


How do I want to grp in a raid if given the option?
This one is simple… The best classes they can stick in there with you in your party in a raid would be Shadow Priest and Melee Shaman, why? Simple. The Shadow Priest will keep your mana up so you can go all out (yes consecration, exorcism if undead or demon, etc.), the melee shammy will give you heroism (bloodlust in horde) and WINDFURY!!!
Why is Windfury so great for RET/PVE pallys? We use 2 handers as preferred dps weapon, the damage from a 2 hander scales A LOT in a crit, the more swings the more crits etc, it is amazing how much more output you can get with this and heroism together, not only that… SOC DOES PROC OF WINDFURY!!!
Now if you cant get this excellent party arrangement you will STILL do fine in the raid dps…


Should I use CONSUMABLES? 
For the first raids that you will have to prove yourself as a DPSER don’t… Because ignorant players will say it was the consumables even though mages, locks, etc always use consumables for added dps. After you are accepted as a DPSER go ahead and get some extra goodies just to smoke your mages some more lol.

Now, here is a simple FACT of Paladins that most people (game ignorant people) tend to get mixed…
+spell damage IS NOT the main source of paladin RET/PVE dps, whoever said this is wrong (should be taken out the back and shot, j/k lol). +spell damage is for CASTERS… WE ARE NOT CASTERS… NEVER WHERE AND NEVER WILL BE, WE ARE A MELEE ORIENTED CLASS FOR DAMAGE, for healing yes we are casters, that’s another story… BUT FOR DPS WE ARE MELEE NOT CASTERS…
GET THIS IN YOUR HEADS PALADINS, WE ARE NOT CASTERS FOR DAMAGE, WE ARE MELEE PERIOD…

Sorry for stressing out this point a lot lol, its cause of ignorant paladins like the +spell damage ones that we look like a half assed dps class.

Follow my teachings and I am positive you will succeed in being great dps and give more utility than any other dps class in a raid, use this information to prove why having a paladin RET/PVE DPS is better than a straight DPS class that DOES NOT BRING ANY BENEFIT TO THE RAID (rogue/hunter LOL)
If they ask simply state:

1.- I can keep an extra 3% to crit on the target at all times for all types of dps, melee, ranged and caster.
2.- I have an aura that adds 10-12% to healing to any target in my group (scalable, its amazing how much it adds)
3.- I can keep all 3 essential seals on the target with crusader strike (wisdom, light and crusader improved)
4.- I wear plate and can off-tank if needed and don’t die as fast as a clothie if I pull agro
5.- I don’t have a casting time therefore I have a much more chance to cause damage.
6.- AND LAST BUT NOT LEAST! I CAN DO AS MUCH OR DECENT DAMAGE AS YOUR TOP DAMAGE CLASS/PLAYER

All these facts are TRUE and pretty simple to understand.

Have fun owning the “DPS Classes”


*By Hagrin of Nathrezim
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Weed Pullers: Leveling Herbalism from 1 to 375



One thing to bear in mind while you are going over this, where I've specified a particular herb to pick, do not avoid picking anything else you see. Pick everything or you'll regret it.

I've also tried to list multiple alternatives for each part of the levelling up guide. This should hopefully allow you to choose the area thats best for you or give you alternatives if an area is already being farmed by other players.



Herbalism 1 to 300


1 - 50 
Collecting Silverleaf and Peacebloom
Mulgore. Just do circuits round the base of Thunderbluff picking Silverleaf and Peacebloom.
Do circuits around Dolanaar heading South East around the lake and back up to to Dolanaar, if your Alliance or complete circuits of Elwynn Forest.

For Undead, try starting at Solliden Farmstead in Tirisfal Glades, run north to the mills, loop round and back south past Stillwater Pond and onto Cold Hearth Manor and Nightmare Vale. Then back up to Solliden Farmstead again. (Thanks to Olmolmtyr for info) 

You can find Peacebloom and Silverleaf in abundance around your main starting area (not in it, around it). So the first 50 levels should be really easy. 




51 - 70 
Collecting Mageroyal and Earthroot

Go west from Crossroads then head north before the entrance to Stonetalon Mountains and follow around to where the harpies are, then head east back to the Gold road and then south to Crossroads again, picking Mage Royal, Earthroot, Peacebloom and Silverleaf as you go.

For Alliance start in the north of Westfall and follow the coast south to Deadmines and then head straight to Sentinel Hill and back up to the north again, picking Mageroyal.

You can also run circuits of Gol'Bolar Quarry in Dun Morogh, collecting Earthroot as you go. (Thanks to Flareon for that info) 





71 - 100 
Collecting Briarthorn

Same route as above (for Horde), but extend it east to Sludge Fen, picking Briarthorn now. You could actually extend your runs to encompass the whole of The Barrens, as this area is absolutely chock full of Briarthorn and other herbs. It's possibly the best area to get your herbalism trained up.

Southern part of Silverpine Forest, from Pyrewood Village to the Entrance to Hillsbrad Foothills and back again.

Same route as above (for Alliance) or do circuits of Twilight Grove in Duskwood.

Also for Alliance, just wander north to south in Darkshore for loads of Briarthorn.

The eastern side of Loch Modan is also a great place for Briarthorn.

You could also do circuits of Lakeshire in Redridge Mountains. 





101 - 115 
Collecting Bruiseweed

Start at the Ramparts in Ashenvale and head north-east to Splintertree Post (dont follow road, try to go as straight as you can, you'll find more herbs that way), then head west from Splintertree Post towards the first bridge. Head south from here past the Moonwell and then back west to the ramparts when you reach the edge of the map. Pick Bruiseweed as you go.

Stonetalon Mountains. Go to Camp Aparaje, head west to the Grimtotem Post, then south to Malaka'jin, then east to the Greatwood Vale. Nice run of Bruiseweed there.

The Field of Giants in Southern Barrens or between the two Razorfens.

You can also circle to the north of Mystral Lake for Bruiseweed or to the West of Astranaar in Ashenvale.

Windshear Crag in Stonetalon Mountains.

The eastern coast of Loch Modan.

Circuits of Stonewatch keep in Redridge Mountains. 





116 - 125 
Collecting Wild Steelbloom

Go to Stonetalon Peak and do circuits of the small area around the Alliance Town and the Talon Den collecting Wild Steelbloom.

For higher levels do full circuits of Arathi Highlands, sticking to the mountain sides (as this is where you'll find Wild Steelbloom)

Nek'mani Wellspring in Stranglethorn Vale. The Zuuldaia Ruins, north of Grom'gol in Stranglethorn Vale.

Go from Black Channel Marsh in the Wetlands to the Angerfang Encampment, taking in Whelgar's Excavation Site as you go.

Go from The Field of Giants in southern Barrens to the two Razorfens and back up again.

Between The Great Lift and Highperch in Thousand Needles. 



*from now on your going to be doing circuits of the full map, so you'll have to learn your own paths. 


126 - 160 
Collecting Kingsblood

Full circuits of Ashenvale to collect Kingsblood.

Circuits of The Charred Vale in Stonetalon Mountains.

Full circuits of The Wetlands.

Full circuits of Hillsbrad Foothills.

The Misty Reed Stand in Swamp of Sorrows.




161 - 185 
Collecting Fadeleaf

Full circuits of Swamp of Sorrows to collect Fadeleaf (sell these to Rogues for a good profit).




186 - 205 
Collecting Khadgar's Whisker

Full circuits of The Hinterlands to collect Khadgar's Whisker.

The Witherbark Village and Ogre Compound in Arthai Highlands.

You can also stay in Swamp of Sorrows, as there is a decent amount of Khadgar's Whiskers there.




206 - 230 
Collecting Firebloom

Full circuits of Searing Gorge to collect Firebloom.

Full circuits of Blasted Lands.

Tanaris also has a lot, but doing full circuits takes time. You can divide Tanaris into four and do circuits that way.




231 - 250 
Collecting Sungrass

Full circuits of Felwood to collect Sungrass. This is actually more of a zig-zag pattern, rather than a circuit.

Feralas is also a great place to get Sungrass. You can make two circuits here. One that starts in the very north west at The Ruins of Ravenwind and runs south to The High Wilderness and one around The Lower Wilds, Lariss Pavillion, Grimtotem Compound and Woodpaw Hills, all near Camp Mojache.

You can do circuits around The Forlorn Ridge in Azshara.

You can try the main path through The Hinterlands too. As you follow it one way, stay about 50 metres from the path and then do the same the other way.




251 - 270 
Collecting Gromsblood

Full circuits of Felwood to collect Gromsblood. See above notes.

Do circuits of Mannoroc Coven in Desolace for Gromsblood too.

Full circuits of Blasted Lands.

Demon Fall Canyon in Ashenvale, not many people bother with this area, so although its small, it can be good for farming Gromsblood.




271 - 285 or 290 (see below)
Collecting Dreamfoil

Full circuits of Un'goro Crater to collect Dreamfoil.

Two good routes in Azshara are:

From The Forlorn Ridge, head south east to the Ravencrest Monument and back again.
From the north of the Ruins of Eldareth, head north east to the Jagged Reaches and back again. 




285 or 290 - 300 
From 285 you can get Plagueblooms from doing circuits of Eastern and Western Plaguelands and Felwood, but if your not competing against a load of other players, try to collect Icecaps from Winterspring, as they will sell for more money




Herbalism 300 to 375


300-330 (or 345 if you so choose) - Felwood 
I generally start at the alliance flight path, going up round the Furbolg village before following the perimeter south. I've included a map for anyone unsure of a route to go.

Pick absolutely everything that is even green to you. Plaguebloom, Dreamfoil and Mountain Silversage give about a level each bush until 330, and while Sungrass, Arthas' Tears and Purple Lotus are green, they still give a level fairly consistently so it's definetly worth picking them.




330 (or 345) - 350+ - Zangarmarsh 
Zangarmarsh is simply packed with herbs, all of which are useful. My favorite are is the North-West corner, being packed with herbs and Bog Lords / Giants which can be herbalised (If that's even a word) once looted. I tend to zig-zag across it, before moving to the start to do the same, however on more populated servers you may have someone else doing the same, so extending your route to sweep up from the south-west and across the northern border can yield great rewards too. Expect lots of Felweed and Ragveil, with the odd Dreamfoil and Dreaming Glory.

Once you hit 350 the world is your oyster really. The Zangarmarsh route will help you all the way up to level 375, but it is equally viable to move on to Shadowmoon Valley or elsewhere.



I hope this guide has been helpful. Please don't forget to check out the other guides on this site.


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Enchanting: Getting from 1 to 375.

>> Sunday, November 4, 2012


Enchanting is a very useful profession. Everyone that wants to do their best needs enchants. You can not only make gold enchanting items for people or disenchanting items for people, but you get to enchant you own gear for nothing. Huge money saver! Now lets get down to it....

This guide will show you how to get your enchanting skill up from 1 to 375. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300. This guide only uses recipes that require components acquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get. It does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you.


Dust and Essence:
Generally the dust is from armor and the essence is from weapons, though it can randomly be anything.

Level 01-10: A little strange dust/lesser magic essence.
Level 11-15: Much strange dust/greater magic essence.
Level 16-20: Much strange dust/lesser astral essence.
Level 21-25: Little soul dust/greater astral essence.
Level 26-30: Much soul dust/lesser mystic essence.
Level 31-35: Little vision dust/greater mystic essence.
Level 36-40: Much vision dust/lesser nether essence.
Level 41-45: Little dream dust/greater nether essence.
Level 46-50: Much dream dust/lesser eternal essence.
Level 51-55: Little illusion dust/greater eternal essence.
Level 56-60: Much illusion dust/greater eternal essence.


Shards:
Shards come from blue or purple items (they can come from greens, but don't count on it).

Level 01-20: Small glimmering.
Level 21-25: Large glimmering.
Level 26-30: Small glowing.
Level 31-35: Large glowing.
Level 36-40: Small radiant.
Level 41-45: Large radiant.
Level 46-50: Small brilliant.
Level 51-60: Large brilliant.


Now If you are a max level character, you can simply run dungeons to farm items to disenchant. If you are leveling as you level enchanting, You should simply disenchant every single item that you can that is not a really good upgrade. This will get you most if not all of your materials since green and blue items drop from pretty much everything as you are questing or running dungeons.

To learn recipe's from a trainer costs gold. The amount of gold needed is aproximately 20 to 25 gold if you disenchant all of the dust, essences and shards. If you want to buy everything you need from the auction house expect to spend upwards to 1000 gold (including the arcanite rod). This does not include gold for recipe's from vendors or the auction house.

To enchant something requires runed rods, such as a runed silver rod. To make those runed rods you need normal rods. For example; to make a runed silver rod you need a silver rod. The following rods are needed; copper rod, silver rod, golden rod, truesilver rod and arcanite rod. The copper rod is sold by vendors and the other rods are made by blacksmiths. Find a blacksmith who can make the rods for you or check the auction house and get them. The arcanite rod is expensive. Making a runed arcanite rod is also expensive. Since it is not needed for this guide, but only for the highlevel enchants, you may want to postpone getting one if you are strapped for gold.



This is a condensed version of Ithilian's excellent Enchanting guide. 

1 - 2 
Runed Copper Rod (1 x Copper Rod, 1 x Strange Dust, 1 x Lesser Magic Essence) x 1

2 - 75 
Enchant Bracer - Minor Health (1 x Strange Dust) x 74

75 - 85 
Enchant Bracer - Minor Deflection (1 x Lesser Magic Essence, 1 x Strange Dust) x 10

85 - 100
Enchant Bracer - Minor Stamina (3 x Strange Dust) x 15

100 - 101 
Runed Silver Rod (1 x Silver Rod, 6 x Strange Dust, 3 x Greater Magic Essence, 1 x Shadowgem) x 1

101 - 105 
Enchant Bracer - Minor Stamina (3 x Strange Dust) x 5

105 - 120 
Enchant Bracer - Minor Agility (2 x Strange Dust, 1 x Greater Magic Essence) x 15

120 - 130 
Enchant Shield - Minor Stamina (1 x Lesser Astral Essence, 2 x Strange Dust) x 10

130 - 150 
Enchant Bracer - Lesser Stamina (2 x Soul Dust) x 25

150 - 151 
Runed Golden Rod (1 x Golden rod, 1 x Iridescent Pearl, 2 x Greater Astral Essence, 2 x Soul Dust) x 1

151 - 160 
Enchant Bracer - Lesser Stamina (2 x Soul Dust) x 9

160 - 165 
Enchant Shield - Lesser Stamina (1 x Lesser Mystic Essence, 1 x Soul Dust) x 5

165 - 180 
Enchant Bracer - Spirit (1 x Lesser Mystic Essence) x 15

180 - 200 
Enchant Bracer - Strength (1 x Vision Dust) x 20

200 - 201 
Runed Truesilver Rod (1 x Truesilver Rod, 1 x Black Pearl, 2 x Greater Mystic Essence, 2 x Vision Dust) x 1

201 - 205 
Enchant Bracer - Strength (1 x Vision Dust) x 4

205 - 225 
Enchant Cloak - Greater Defense (3 x Vision Dust) x 20

225 - 235 
Enchant Gloves - Agility (1 x Lesser Nether Essence, 1 x Vision Dust) x 10

235 - 245 
Enchant Chest - Superior Health (6 x Vision Dust) x 10

245 - 265 
Enchant Bracer - Greater Strength (2 x Dream Dust, 1 x Greater Nether Essence) x 20

265 - 290 
Enchant Shield - Greater Stamina (10 x Dream Dust) x 25
or
Enchant Boots: Greater Stamina (10 x Dream Dust) x 25 (suggested by Subsolver as an alternative, as this recipe seems fairly common on the AH)

290 - 291 
Runed Arcanite Rod (1 x Arcanite Rod, 1 x Golden Pearl, 10 x Illusion Dust, 4 x Greater Eternal Essence, 4 x Small Brilliant Shard, 2 x Large Brilliant Shard) x 1

291 - 300
Enchant Cloak - Superior Defense (8 x Illusion Dust) x 9





Getting from 1 to 50

The first rod needed is the runed copper rod. So make a runed copper rod to get your first skill point.
Disenchanting items will get you a skill point. Send the green items you stored on a storage character to your main and disenchant them..

If you were not able to reach 50 with disenchanting, enchant a bracer with minor health to get to skill 50. You can enchant the same bracer over and over again. An annoying window will pop up each time asking if you are sure to overwrite the existing enchant. Just click yes to do so.

Once you hit 50 talk to the appropriate trainer to become Journeyman Enchanter. You have to be level 10 to become Journeyman Enchanter.





Getting from 50 to 125

Enchant the bracer some more with minor health to get to 75. Now enchant the bracer with minor deflection to get to 85.

Enchant a bracer with minor stamina to get to 100.

At 100 you can make a runed silver rod, which you need later on, so make one now and get a skill point.

Enchant the bracer some more with minor stamina to get to 105, a bracer with minor agility to get to 120 and a shield with minor stamina to get to 125..

Once you hit 125 talk to the appropriate trainer to become Expert Enchanter. You have to be level 20 to become Expert Enchanter.





Getting from 125 to 225

Enchant the shield some more with minor stamina to get to 130. Enchant a bracer with lesser stamina to get to 150.

At 150 you can make a runed golden rod, which you need later on, so make one now and get a skill point.

Enchant a bracer with lesser stamina to get to 160. Enchant a shield with lesser stamina or boots with lesser agility to get to 165. Enchant a bracer with spirit to get to 185 and a bracer with strength to get to 200.

Allthough you can become artisan enchanter once you hit 200 it is better to max to 225 first, since the trainer for artisan enchanter is inside an instance. I will get back on this in the next chapter. You have to be level 35 to become Artisan Enchanter.

At 200 you can make a runed truesilver rod, which you need later on, so make one now and get a skill point.

Enchant a bracer with strength some more to get to 205 and a cloak with greater defense to get to 225.





Getting from 225 to 265

At 225 you have to become artisan enchanter to get any further. The master enchanter that teaches artisan enchanting is inside Uldaman. The highest level recipe she trains needs 250 skill, so you want to bring enough material to get to 250.

Once you reach the trainer talk to her to become artisan enchanter. Once you're artisan enchanter enchant gloves with agility to get to 235, a chest item with superior health to get to 245 and a bracer with greater strength to get to 250. Once you have trained all the recipe's she can train you, you can leave the instance.

Enchant the bracer some more with greater strength to get to 265.
Although you can get to 270 before the last recipe you train from a trainer becomes yellow, I am not going to use that recipe since it requires wildvine. Wildvine is a herb and can not be aquired through disenchanting. The recipe also uses shards and i want to minimize the use of shards as much as possible. Vendor available recipe's are going to be used to get to 300.





Getting from 265 to 300

Get the enchant shield - greater stamina recipe from Mythrin'dir in Darnassus or Daniel Bartlett in Undercity and enchant a shield with greater stamina to get to 290. The recipe is bind on pickup when bought so make sure you buy it yourself and not an alt, friend or guild member.

At 290 you can make a runed arcanite rod, although you don't need one to get to 300, you are going to need one in your enchanting career anyway, so make one now and get a skill point. You can get the runed arcanite rod recipe from Lorelae Wintersong in Moonglade.

Get the enchant cloak - superior defense from Lorelae Wintersong in Moonglade and enchant a cloak with superior defense to get to 300.

Congratulations, you now have 300 skill in enchanting..





Enchanting 300 to 375

300 - 301 
Runed Fel Iron Rod (1 x Fel Iron Rod, 4 x Greater Eternal Essence, 6 x Large Brilliant Shard, 1 x Runed Arcanite Rod) x 1

301 - 305 
Enchant Cloak - Superior Defense (8 x Illusion Dust) x 7

305 - 315 
Enchant Bracers - Assault or Brawn (6 x Arcane Dust) x 10

315 - 325
Enchant Cloak - Major Armour or Enchant Gloves - Assault (8 x Arcane Dust) x 10

325 - 335 
Enchant Chest - Major Spirit (2 x Greater Planar Essence) x 10

335 - 340 
Enchant Shield - Major Stamina (15 x Arcane Dust) x 5

340 - 345 
Superior Wizard Oil (3 x Arcane Dust, 1 x Nightmare Vine, 1 x Imbued Vial) x 10

345 - 350
Enchant Gloves - Major Strength (12 x Arcane Dust, 1 x Greater Planar Essence) x 5

350 - 351 
Runed Adamantite Rod (1 x Adamantite Rod, 8 x Greater Planar Essence, 8 x Large Prismatic Shard, 1 x Primal Might, 1 x Runed Fel Iron Rod) x 1

351 - 360 
Enchant Gloves - Major Strength (12 x Arcane Dust, 1 x Greater Planar Essence) x 15

360 - 370 
Enchant Ring - Striking (8 x Large Prismatic Shard, 24 x Arcane Dust) x 10 (requires Constortium Revered rep)

370 - 375 
Enchant Ring - Healing Power (8 x Large Prismatic Shard, 10 x Greater Planar Essence, 20 x Arcane Dust) x 5 (requires Sha'tar revered rep)


Approximate Materials Required 

1 x Fel Iron Rod
4 x Greater Eternal Essence
6 x Large Brilliant Shard
1 x Runed Arcanite Rod
56 x Illusion Dust
645 x Arcane Dust
96 x Greater Planar Essence
10 x Nightmare Vine
10 x Imbued Vial
1 x Adamantite Rod
128 x Large Prismatic Shards
1 x Primal Might


Hope this makes it easy for you to level up enchanting. Don't forget to check out the other guildes posted on this site for other professions.
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Life on a private server.

>> Saturday, November 3, 2012


So, playing on a BC private server has its ups and downs. First off, you get to play WoW during what many consider the best expansion...The Burning Crusade. You get that sense of community that seems to be lacking on current retail WoW servers with cross server....well, pretty much everything. However, there are some downsides to it as well. First off, on every private server I've ever played on, there are always bugged quests. There is no way to finish these and you simply have to skip them. Bit of a bummer when some of them are fun quests. Second, sometimes servers are attacked and can be down for days at a time. Now although this rarely ever happens, it is a risk you take playing there.

Now there are always bonuses that the servers give players as a "thank you for playing here". Many sites have it where you can vote on different sites to raise their status in the private server community, and for doing this, you get gold mailed to you. Yes, they give you free gold just for voting for them. Now at the same time, many of these servers rely on donations from those playing to keep up and running. In return for your donation, you get "x" amount of levels, certain weapons, trinkets, ect.

Now another thing to keep in mind with private servers is that most, not all, but most, are PvP servers. So once you level to 10, you are fair game to the opposing faction. Now before you freak, most people are not hunting people to gank. I've leveled up 2 characters to lvl70 on a private server and I've been ganked about 4 times total for both toons while I was leveling them. Most people keep the PvP to battlegrounds or arena....yes, several servers even have their own arena seasons.




So if you miss the good 'ol days of playing BC or simply would like to know what it was like, find a private server and go for it. The even provide you with a free copy of WoW that is compatible with the version they support. So jump in, have fun and I'll see you at the entrance to The Sunwell.

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