Powered by Blogger.
Showing posts with label mana. Show all posts
Showing posts with label mana. Show all posts

Retadin: Owning faces as a Retribution Paladin.

>> Monday, November 5, 2012



What Uther did't tell you.
A guide to Paladin PVE/DPS in The Burning Crusade

We as Paladins of the Silver Hand are always lead to believe our only role in a raid is to stand back and heal the other party members, since the dawning of WoW back in 2004 that was always the case. Recently as we all know an expansion called The Burning Crusade changed all of that, Blizzard adopted the extremist way of engineering the Paladin for the game. Now if you are a Holy Paladin if gear/spec the right way you will only be great if not superb at healing, at the same time if you go for the Protection tree you will be awesome for tanking since now we share the same gear as a warrior therefore the stamina/defense issue we had before is gone. I will make a tanking guide in the future, for now we will focus on PVE/DPS as a RET/PVE Paladin.

NOTE: This in no way is intended for PVP, PVP involves many other aspects of the game which we will not cover here.

First off, to understand how a MELEE based class can DPS we must understand the mechanics of this same concept. The melee DPS thrives each time it lands a hit, landing a hit enables for any other ability, proc, etc to kick in, this being said the primary “PIPELINE” of melee dps is +HIT, look at it as a pipe, the thicker the pipe the more flow goes trough.

Now, as we all know there is a cap in hit, its 5% vs mobs of the same level and increases 1% each level, pay attention: players across the forums state that the highest level mobs including raid bosses is 73, if this is true then you only need 8% to hit at most with a 2 hander, therefore you can get it all in gear and not spec 8 points into prot for precision or get 5% and spec 8 points into prot for precision, i have my own conjurings in boss levels so i tend to stack more +hit than necesary, but this is a personal thing… Once you have ur 8% covered you then stack up AP and crit WITHOUT sacrificing the + hit ok?

Understanding this enables us to see how melee dps works, the more hits you land, the more procs/crits/specials you get in, this all applies to the RET/PVE paladin as well as to fury warriors, rogues, melee shammys etc.
I will list out the PRIORITY of stats in wich you need to gear yourself:

1.- +hit (5% is the cap vs a lvl 70 mob, 8% vs a lvl 73 mob)
2.- Attack Power (STR – Each STR = 2 Attack Power)
3.- Critical Strike (AGI – Each AGI at lvl 70 = 0.7 Critical Strike Rating)
4.- +Spell Damage (It is not as important as Attack Power but helps a bit NOTE: Do not sacrifice any of the other stats above this one for more +spell damage)
5.- Mana (INT – Granted the spec I will give you in this guide will help you a lot to conserve mana, it is always good if you can get extra mana WITHOUT sacrificing any of the top stats)
6.- Stamina (STAM – Yeah we wear plate, but having hp in case we pull agro “I almost always do :S” is good)
7.- Mana Regen (SPI/MP5 – Last but not as important is mana regen, again the spec I will give you will enable you to effectively dps with minor mana)


Now that you know what stats too look for in gear comes the spec…
CLICK HERE


What is the best weapon choice?
Obviously the 2 hander is the best choice for a RET/PVE paladin, If you are a Human make sure it’s a Mace or a Sword (The + to weapon skill increases crit rate and no longer is affected by glancing blow as the old formula.)


What to look for in a 2 hander? Simple!:
1.- Top end and Speed – A slower weapon with higher top en has been proven to hit harder on the long run as well as max out the procs in SoC.
2.- STATS – As noted above, look for the stats in order as I presented before.
3.- Equip abilities – These fall under the stat priority as well BUT if a proc is involved procs are always good… They can be activated from your specials and your SoC procs so it will be added DPS

As far as enchant goes for your 2H that’s entirely up to you, if you are lacking in AP go for savagery, of you are lacking in crit go for agility, if you like burst dps go for Crusader (some speculate it waqs fixed to reflect the actuall AP increased since last patch).


How do I want to grp in a raid if given the option?
This one is simple… The best classes they can stick in there with you in your party in a raid would be Shadow Priest and Melee Shaman, why? Simple. The Shadow Priest will keep your mana up so you can go all out (yes consecration, exorcism if undead or demon, etc.), the melee shammy will give you heroism (bloodlust in horde) and WINDFURY!!!
Why is Windfury so great for RET/PVE pallys? We use 2 handers as preferred dps weapon, the damage from a 2 hander scales A LOT in a crit, the more swings the more crits etc, it is amazing how much more output you can get with this and heroism together, not only that… SOC DOES PROC OF WINDFURY!!!
Now if you cant get this excellent party arrangement you will STILL do fine in the raid dps…


Should I use CONSUMABLES? 
For the first raids that you will have to prove yourself as a DPSER don’t… Because ignorant players will say it was the consumables even though mages, locks, etc always use consumables for added dps. After you are accepted as a DPSER go ahead and get some extra goodies just to smoke your mages some more lol.

Now, here is a simple FACT of Paladins that most people (game ignorant people) tend to get mixed…
+spell damage IS NOT the main source of paladin RET/PVE dps, whoever said this is wrong (should be taken out the back and shot, j/k lol). +spell damage is for CASTERS… WE ARE NOT CASTERS… NEVER WHERE AND NEVER WILL BE, WE ARE A MELEE ORIENTED CLASS FOR DAMAGE, for healing yes we are casters, that’s another story… BUT FOR DPS WE ARE MELEE NOT CASTERS…
GET THIS IN YOUR HEADS PALADINS, WE ARE NOT CASTERS FOR DAMAGE, WE ARE MELEE PERIOD…

Sorry for stressing out this point a lot lol, its cause of ignorant paladins like the +spell damage ones that we look like a half assed dps class.

Follow my teachings and I am positive you will succeed in being great dps and give more utility than any other dps class in a raid, use this information to prove why having a paladin RET/PVE DPS is better than a straight DPS class that DOES NOT BRING ANY BENEFIT TO THE RAID (rogue/hunter LOL)
If they ask simply state:

1.- I can keep an extra 3% to crit on the target at all times for all types of dps, melee, ranged and caster.
2.- I have an aura that adds 10-12% to healing to any target in my group (scalable, its amazing how much it adds)
3.- I can keep all 3 essential seals on the target with crusader strike (wisdom, light and crusader improved)
4.- I wear plate and can off-tank if needed and don’t die as fast as a clothie if I pull agro
5.- I don’t have a casting time therefore I have a much more chance to cause damage.
6.- AND LAST BUT NOT LEAST! I CAN DO AS MUCH OR DECENT DAMAGE AS YOUR TOP DAMAGE CLASS/PLAYER

All these facts are TRUE and pretty simple to understand.

Have fun owning the “DPS Classes”


*By Hagrin of Nathrezim
Read more ...

Read more...

From Potions to Flasks: Levling Alchemy from 1 to 375



This guide only uses recipes that require herbs and vendor bought material (vials).

This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either.


Preparation

The recipe's used require vendor bought components such as vials. These cost gold. To learn recipe's from a trainer also costs gold. The amount of gold needed is approximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need from the auction house expect to spend upwards to 225 gold. This does not include gold for recipe's from vendors or the auction house.

The herbs you will need can either be purchased on the AH or picked as you level (see herbalism guide). Here is a basic breakdown of items needed for leveling your alchemy.

1 - 60 
Minor Healing Potions (1 x Peacebloom, 1 x Sliverleaf, 1 x Empty Vial) x 60

61 - 110 
Lesser Healing Potion (1 x Minor Healing Potion, 1 x Briarthorn) x 50

111 - 140 
Healing Potion (1 x Bruiseweed, 1 x Briarthorn, 1 x Leaded Vial) x 30

141 - 155 
Lesser Mana Potion (1 x Mageroyal, 1 x Stranglekelp, 1 x Leaded Vial) x 15

156 - 185 
Greater Healing Potion (1 x Liferoot, 1 x Kingsblood, 1 x Leaded Vial) x 30

186 - 210 
Elixir of Agility (1 x Stranglekelp, 1 x Goldthorn, 1 x Leaded Vial) x 25

211 - 215 
Elixir of Greater Defence (1 x Steelbloom, 1 x Goldthorn, 1 x Leaded Vial) x 5

216 - 230 
Superior Healing Potion (1 x Sungrass, 1 x Khadgar's Whisker, 1 x Crystal Vial) x 15

231 - 250 
Elixir of Detect Undead (1 x Arthas' Tears, 1 x Crystal Vial) x 20

251 - 265 
Elixir of Greater Agility (1 x Sungrass, 1 x Goldthorn, 1 x Crystal Vial) x 15

266 - 285 
Superior Mana Potion (2 x Sungrass, 2 x Blindweed, 1 x Crystal Vial) x 20

286 - 300 
Major Healing Potion (2 x Golden Sansam, 1 x Mountain Silversage, 1 x Crystal vial) x 20




Getting from 1 to 50

1 to 50
Getting from 1 to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next step, so don't worry if you didn't get to 60. Keep the minor healing potions, you will need them later.

Once you hit 50 talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist.



50 to 125
Use the minor healing potions made earlier to make lesser healing potions to get to 110. If you didn't reach 110, make elixirs of wisdom until you do.

At 110 you can train the healing potion recipe. Make those until skill 125

Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level 20 to become Expert Alchemist.



125 to 200
Make some more healing potions to get to skill 140. Make lesser mana potions to get to 155, greater healing potions to get to 185 and elixirs of agility to get to 200.

Once you hit 200 talk to the appropriate trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist.




200 to 265
Make some more elixirs of agility to get to 210. Make elixirs of greater defense until 215 and then make superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.




265 to 300
Although you can get to 300 using the elixir of detect demon recipe, the gromsblood needed is expensive when bought from the auction house so i decided to use vendor available recipe's to get from 265 to 300.

Get the superior mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook.

Make superior mana potion to get to skill 285 and major healing potions to get to 300.




Getting from 300 to 375


301 - 315 
Volatile Healing Potion (1 x Golden Sansam, 1 x Felweed, 1 x Imbued Vial) x 20
N.B.You can make Major Mana Potions up to this point if you prefer. You'll need to make about 25 though.

316 - 330 
Sneaking Potion (2 x Ragveil, 1 x Felweed, 1 x Imbued Vial) x 20

331 - 350 
Super Healing Potion (2 x NetherBloom, 1 x Felweed, 1 x Imbued Vial) x 20

351 - 375 
Major Dreamless Sleep Potion (1 x Dreaming Glory, 1 x Nightmare Vine, 1 x Imbued Vial) x 40
Goes green at 370, but it's easier to skill up on this, now that it's in the game, than use low drop rate recipes or faction rewards.
Can be bought from Leeli Longhaggle in Allerian Stronghold (Terokkar Forest) for Alliance and from Daga Ramba in Thunderlord Stronghold (Blade's Edge Mountains) for Horde players.


Approximate Materials Required

20 x Golden Sansam
60 x Felweed
100 x Imbued Vial
40 x Ragveil
80 x Dreaming Glory
40 x Nightmare Vine



I hope this guide helped you out and made things a little easier for you.  Don't forget to check out the other profession guides on this site.
Read more ...

Read more...

Where you can find us.

  © Blogger templates Romantico by Ourblogtemplates.com 2008

Back to TOP