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Holy Priests: Gearing up pre-raid style.

>> Wednesday, April 24, 2013

Gearing Your Fresh 70 Holy Priest: My Recommendations

As Holy Priests, the main stats we are concerned with are +healing, mana per five, intellect, spirit, and stamina (yes, stamina is up there since we can’t heal if we’re dead). I’ve compiled a list here of the best possible pre-raiding gear you can acquire before venturing into Karazhan. I will also list your gem choices and possible enchants. The ideal professions for Priests would be enchanting and tailoring as we get some awesome BoP recipes for us to use only. This helps maximize our healing and means less dungeon instances we need to do. I know there may be better items to get out there, but this Burning Crusade priest healing gear list shows you the quickest and most cost effective way to gear up your Priest.

Watcher’s Cowl (+79 Healing): It costs about 13 gold but is quite possible one of the best blue cloth healing pieces in the game. I’ve even seen resto druids use it (because they can’t find anything better?). You need to be Revered with Cenarion Expedition to purchase and equip it. Find it at the Quartermaster at the CE Camp in Zangarmarsh.

Necklace of Eternal Hope (+48 Healing, 8 Mana Per 5): This one will set you back about 25 heroic badges. If you don’t think you’re geared properly enough for heroics yet, then try the next one which is a little longer to get.

Natasha’s Guardian Cord (+55 Healing, 6 Mana Per 5): You can get this neckpiece from Blade’s Edge Mountains. It’s at the end of a ridiculously long chain quest which starts when you find a Mask on the Ground that you hear voices from. The 9th step in the quest will reward you with this decent neck.

Sethekk Oracle’s Focus (+35 Healing, 8 Mana Per 5): Go to Sethekk Halls, get the quest to kill Darkweaver Syth, kill Darkweaver Syth, turn in quest. Voila! Easy neck!

Primal Mooncloth Shoulders (+92 Healing, 7 Mana Per 5): This is a Tailoring Mooncloth recipe which is BoP. It requires:

8 Primal Mooncloth
8 Primal Life
2 Netherweb Spider Silk
But boy is it worth it. The pattern will cost you 6G.

Hallowed Pauldrons: With the amount of times you’ll be running Shadow Labs, odds are high this will drop for you. Grandmaster Vorpil will have this for you.

White Remedy Cape: Easiest cape you can possibly get. It’s a tailoring BoE blue. The pattern itself is a world drop. If you put a tell in trade chat, hopefully you’ll be able to find someone who can create it on your server. It’s Level 69 so you can start shopping for it a little earlier. If you’re on Ner’Zhul, look up Mallet and I can craft it for you. Here’s the mats requirement:

6 Bolt of Imbued Netherweave
6 Primal Life

Primal Mooncloth Robe (+121 Healing, 10 Mana Per 5): Best. Healing. Chest. Pre-raid. Ever. If you don’t have Mooncloth tailoring, drop whatever profession it is you have and use it. It’s just about on par with T4.

Hallowed Garments: Killing Murmer could yield this drop for you as well. Good alternative for you non-tailors.

Bindings of the Timewalker (+64 Healing): Have a lot of time on your hands? Go run Black Morass a billion times. This sweet bracer comes at a not so sweet price of about 43G and lost hours better spent playing hockey or watching the Office.

Veteran’s Mooncloth Cuffs: The time required to grind out the Honor for this vs the Bindings of the Time Walker would work out in favour of these cuffs. One weekend in Alterac Valley should yield you enough honor points for this PvP item.

Gloves of Penitence (+46 Healing): Chances are you might have this. All you had to do was kill Levixus the Soul Caller and it’s yours.

Prismatic Mittens of Mending (+55 Healing, 7 Mana Per 5): Consider upgrading to these once you get the Gloves. The first boss in Botanica, Commander Sarannis drops them.

Primal Mooncloth belt (+81 Healing, 8 Mana per 5): Finish out the set, get a set bonus where you gain mana back (5% of your mana regen to continue while casting). Like the shoulders, this pattern is also 6G. Mats are:

4 Primal Mooncloth
2 Netherweb Spider Silk
8 Primal Life

Whitemend Pants (+62 Healing, 11 Mana Per 5): The difficulty here would be finding a tailor with the pattern who has a Nether available for use. Nether costs have dropped in price so it shouldn’t be as as before the patch when the only way to get them was killing the end boss in Heroics.

Jeweled Boots of Sanctification (+55 Healing, 6 Mana Per 5): Dropped by the big bad confused Ogre from Shattered Halls who doesn’t know which way he’s going.

Keeper’s Ring of Piety (+42 Healing, 7 Mana Per 5): This one’s easy to get. If you’ve been following your Karazhan attunements, then you will have this one by now. The Quest is given by Sa’at in the Caverns of time after you’ve completed Hero of the Brood.

Ring of Convalescence (+57 Healing, 4 Mana Per 5): Requires you to be Revered with Honor Hold (Or Thrallmar). Will cut into your gold pouch with a price of about 18G. Pick it up from the Quartermaster.

Lower City Prayerbook (+70 Healing): Yeah the on use effect sucks. But just look at the passive ability! Besides, -22 mana isn’t that bad. Any mana saved is mana that can be used later. Think of endurance fights. Think of how often you you will use it and think of what that mana can be used for later. Requires a Revered Reputation with Lower City (Shadow Labs loves you).

Scarab of the Infinite Cycle (+70 Healing): Spell haste rating is cool. It makes your spells go faster. Too bad it requires running Black Morass a couple of times.

Weapons (Staff)
Epoch-Mender (+227 Healing, 10 Mana Per 5): For a staff, it’s not the greatest. It drops off of Temporus in the Black Morass. Personally, I would stick to a 1 Hand/Off hand combination until later on. But it’s still a decent staff. If you’re Scryer, opt for the Seer’s Cane instead.

Weapons (1 Hand)
The Essence Focuser (+227 Healing, 11 Mana Per 5): Scout your local auction house as it is a world drop. Unfortunately, no stats.

Gavel of Pure Light (+299 Healing, 8 Mana Per 5): Do lots of Mechanar runs to increase your rep. You need Exalted to be able to buy this from the Quartermaster. This will really make your wallet hurt with a near 192G cost. If you’re lucky, you might be able to get Hammer of the Penitent to drop off of the Mechano-Lord in Mech. Either way, you’ll get a good mace to use.

Weapons (Off Hand)
Netherwing Spiritualist’s Charm (+33 Healing, 6 Mana Per 5): Once you become neutral with Netherwing, you’ll get this as a reward. Head down to Shadowmoon Valley and look for an Elf wandering around killing Flayers just below the Netherdrakes.

Soul-Wand of the Aldor (+22 Healing): Hands down, the best wand you’ll get for a long time.

Enchants & Other Augments
Glyph of Renewal (or for Horde) (+35 Healing, 7 Mana Per 5): This goes on your head. Requires Honor Hold/Thrallmar reputation of revered. Costs 100G.

Greater Inscription of Faith or Greater Inscription of the Oracle: Depends on which faction you chose (Aldor or Scryer). Aldor for the win!

Enchant Cloak – Subtlety: Wait for Patch 2.2 and Enchanters will be able to get this beauty. It’s updated for BC materials. It reduces the threat you cause by 2%. That means 2% more healing! Whee!

Enchant Chest – Restore Mana Prime (6 Mana Per 5): Easy to get. You’ll want this.

Enchant Bracer – Superior Healing (+30 Healing): Same thing. 4 Primal Life’s and 4 Greater Planar Essences and your bracer got a whole lot better.

Enchant Gloves – Major Healing (+35 Healing): Ouch. In addition to 6 Greater Planars and 6 Primal Lifes, now you need 6 Large Prismatic Shards. Put it on the best possible gloves you have knowing that you won’t be replacing it for a while.

Enchant Weapon – Spellsurge: This unique enchant has a 3% chance on cast to restore 100 mana (not 100% mana) to all party members over 10 seconds. This is most useful in a raid environment, but there is a lot of debate between this and +81 Healing. Hopefully one of my other fellow Priest bloggers will dwell on this topic (Ego? Kurt? Anyone? Eh, guess not. I’ll get around to it eventually).

Enchant Weapon – Major Healing (+81 Healing): Stick to this for now. It’s cheaper.

Enchant Boots – Vitality (4 Mana Per 5): Restores Health and Mana every 5 seconds. The enchant is a world drop.

Enchant Ring – Healing Power (+20 Healing): Remember when I told you to take up Tailoring and Enchanting? Here’s the other half of the reason why. Enchanters are able to enchant their own rings (Must be Soulbound).
Golden Spellthread (+66 Healing): Here’s a big hint: Put this on your Whitemend Pants. You’ll need 10 Primal Life’s and an Aldor Exalted Tailor with a Primal Nether. If you’re on Ner’Zuhl as Alliance, send Mallet a tell and I’ll do it for you.

Purified Shadow Pearl (+9 Healing, 4 Spirit): Spirit changes in recent patches have modified the Priest choice of gems rather extensively. The ideal blue slot gem now belongs to these Shadow Pearls. Bear in mind, they’re not something that can be mined or prospected easily so the cost of acquiring these might be higher than normal.

Sparkling Star of Elune (8+ Spirit): This is another option for you if you’d like to focus more exclusively on mana regen. But at an early level, having both +healing and mana regen should be worked on simultaneously.

Royal Nightseye (+9 Healing, 2 Mana Per 5): This is your best friend. Most of the time, you’ll want to get a yellow gem for the socket bonus. Personally I say it’s hogwash. Most of your red and blue’s should be Nightseyes. There’s not a lot of gear where the socket bonus is good enough to warrant not using a Nightseye.

Teardrop Living Ruby (+18 Healing): I don’t use this at all personally. I heavily favor Mana Per 5 over miniscule amounts of +healing. It’s only 9 more than the Nightseye. I do not foresee it making a huge impact.

Luminous Noble Topaz (+9 Healing): For the rare pieces that do have a kickass bonus when you slot in a yellow gem, use one of these babies.

Conclusions and the Math
I’ve factored in my top choices in gear and included the best enchants, augments, and recommended gems. Here’s the final numbers:

Head: 135 Healing, 24 Mana Per 5 (Whitemend Hood, 3 x Royal Nightseye, Glyph of Renewal)

Neck: 48 Healing, 4 Mana Per 5 (Necklace of Eternal Hope)

Shoulders: 125 Healing, 11 Mana Per 5 (Primal Mooncloth Shoulders with the Aldor Greater Faith Inscription)

Back: 59 Healing, 7 Mana Per 5 (White Remedy Cape)

Chest: 139 Healing, 20 Mana Per 5 (Primal Mooncloth Robe, 2 x Royal Nightseye, Enchant Chest – Restore Mana Prime)

Bracer: 94 Healing (Bindings of the Timewalker, Enchant Bracer – Superior Healing)

Gloves: 90 Healing, 7 Mana Per 5 (Prismatic Mittens of Mending, Enchant Gloves – Major Healing)

Waist: 99 Healing, 12 Mana Per 5 (Primal Mooncloth Belt, 2 x Royal Nightseye)

Legs: 154 Healing, 17 Mana Per 5 (Whitemend Pants, 3 x Royal Nightseye, Golden Spellthread)

Feet: 55 Healing, 10 Mana Per 5 (Jeweled Boots of Sanctification, Enchant Boots – Vitality)

Ring: 77 Healing, 4 Mana Per 5 (Ring of Convalescence, Enchant Ring – Healing Power)

Ring: 62 Healing, 7 Mana Per 5 (Keeper’s Ring of Piety, Enchant Ring – Healing Power)

Trinket: 70 Healing (Lower City Prayberook)

Trinket: 70 Healing (Scarab of the Infinite Cycle)

Weapon 1H: 380 Healing (Gavel of Pure Light, Enchant Weapon – Major Healing)

Weapon OH: 33 Healing, 6 Mana Per 5 (Netherwing Spiritualist’s Charm)


1690 Healing (Does not include the Whitemend Bonus. Factor that in, and you’ll get healing increased by up to 10% of your intellect. So you could easily be looking at over 1700 Healing)

129 Mana Per 5 (Note that this is just from the gear. I did not calculate spirit bonuses into it)

With those kinds of numbers, you can easily begin raiding Karazhan. I started doing it with ~1300 Healing.

And there you have it! Matticus’ recommended pre-raiding checklist for the Holy Priest. If I’m wrong somewhere, please leave a comment and I’ll fix it. Remember, there are better blues out there you can get, but I only listed those that offer the best value for the buck (and time).

*Due to some errors on the http://db.hellground.net site, some of the links are from wowhead.com and stats might not be the same, but the suggestion as to it's value in game still stands. Links will be updated as the db.hellground.net site updates is site, feel free to check it out for yourself.

original post by Matticus


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